As I mentioned in the previous post, creative systems theory suggests that creative processes are "autopoietic systems" whose elements are discoveries emerged by a synthesis of three selections: idea, association, and consequence. Here, I shall explain the details about the element constitution, namely the definition of the term "discovery" in this context.
From the viewpoint of element constitution, discovery is emerged from the synthesis of three-part selection: selections of "idea", "association", and "consequence". It is required for the emergence of discovery that all of these selections are occurred.
What I should emphasize here is that idea exists only inside the system. It other words, idea is meaningful only for ongoing creation. Outside the creation, one can no longer call it "idea". In this sense, idea cannot exist "out there" alone. In the same way, association can exist meaningfully only inside the system. It is just association to ongoing creation. Consequence occurs only as the combination of idea and association, therefore it also can exist only inside the system.
Using words of the abstract framework of autopoieitc systems, idea is hetero-reference to the environment; association is self-reference to the system itself; and consequence is combination of the hetero-reference and the self-reference. Thus, creative systems are recursively-closed systems with respect to discoveries.
Note that, exactly speaking, the selection just means the reduction of complexity in contingent situation, therefore without the reference to social status or psychic status. On one hand, discovery does not imply the novelty in society. Each discovery is independent on the status of the society.
In this sense, even re-invention is considered as also creation in this theory. On the other hand, the feeling of surprising is not necessary to discovery, because it is not a problem in the creation, but a problem of the mind. In other word, the creation is creative even if the participants do not feel, so-called, "Eureka!".
What I just wrote is the detail description of creative processes as "autopoietic systems" whose elements are discoveries emerged by a synthesis of three selections: idea, association, and consequence.
Iba, T. (2009). "An Autopoietic Systems Theory for Creativity", This first conference on Collaborative Innovation Networks (COINs).
Iba, T. (2009). "Media Design for Spontaneous Order: For What and How Pattern Languages Support?" (in Japanese), 10+1 web site, INAX.