Showing posts with label Discovery. Show all posts
Showing posts with label Discovery. Show all posts

Sunday, April 15, 2012

What are Creative Systems?


I proposed a new theory for creativity, which I call "Creative Systems Theory," two years ago. In the theory, creative systems are defined as autopoietic systems whose elements are discoveries, and a discovery emerges from the synthesis of the three-part selection: "idea," "association," and "finding."


Creative processes are autopoietic systems that are operationally closed and consequently human and society are considered as factors belonging to its environment. My intention to introduce the concept of autopoiesis is to understand creation itself, separated from psychic and social aspects of creativity. Only this distinction can allow us to consider the relation among creation (creative system), mind (psychic system), and communication (social system).


The details of the creative systems theory is explained in the following paper.

Takashi Iba,  "An Autopoietic Systems Theory for Creativity", Procedia - Social and Behavioral Sciences, Vol.2, Issue 4, 2010, pp.6610-6625
http://www.sciencedirect.com/science/article/pii/S1877042810011298
* You can download the PDF file of this paper.

Abstract
In this paper, a new, non-psychological and non-sociological approach to understanding creativity is proposed. The approach is based on autopoietic system theory, where an autopoietic system is defined as a unity whose organization is defined by a particular network of production processes of elements. While the theory was originally proposed in biology and then applied to sociology, I have applied it to understand the nature of creation, and called it “Creative Systems Theory”. A creative system is an autopoietic system whose element is "discovery," which emerges only when a synthesis of three selections has occurred: "idea," "association," and "finding." With using these concepts, we open the way to understand creation itself separated from psychic and social aspects of creativity. On this basis, the coupling between creative, psychic, and social systems is discussed. I suggest, in this paper, the future of creativity studies, re-defining a discipline "Creatology" for inquiring creative systems and propose an interdisciplinary field as "Creative Sciences" for interdisciplinary connections among creatology, psychology, and so on.

Monday, December 7, 2009

Uncertainty and Media in Creative Systems


There are intrinsically uncertainties for realization of discovery. In other words, discoveries hardly come about due to the uncertainties. One of the uncertainties is an uncertainty of association of idea. Thinking newly means that there is no guarantee that the association of idea is possible to apply. Another uncertainty is related to far-reaching consequence of association of idea. It is quite difficult to get consequences by thinking about complicated logic. Although there are such uncertainties, some kind of evolutional achievements, called "media" in autopoietic systems theory, support for realization of discovery to overcome the uncertainties.

Against first type of uncertainty, that is uncertainty of association of idea, theories and rule of thumb work as media. Theories would reduce the complexity for selection of idea and association. They do not mean deterministic laws to strictly follow, rather spotlights to pay attention for selection. Typical theories in the discipline are sometimes helpful, and theories in other disciplines are also helpful to get idea or how to make association to it. Borrowing the words of Nobel-prized physicist Richard Feynman "mathematics is not just another language. Mathematics is a language plus reasoning; it is like a language plus logic. Mathematics is a tool for reasoning. It is in fact a big collection of the results of some person's careful thought and reasoning. By mathematics it is possible to connect one statement to another." (Feynman 1967; p.40)

Against second type of uncertainty, that is uncertainty of far-reaching consequence, several kind f tools work as media. For example, tools for computer simulation help to get consequence through complicated calculation. Likewise, tools for network analysis, text mining, and statistical analysis are helpful. Although obtaining far-reaching consequence does not necessarily require such tools, they contribute greatly to decrease the possibility to stop in midcourse by enhancing efficiency rather than human labor.

Sunday, November 1, 2009

Element Constitution in Creative Systems


As I mentioned in the previous post, creative systems theory suggests that creative processes are "autopoietic systems" whose elements are discoveries emerged by a synthesis of three selections: idea, association, and consequence. Here, I shall explain the details about the element constitution, namely the definition of the term "discovery" in this context.

From the viewpoint of element constitution, discovery is emerged from the synthesis of three-part selection: selections of "idea", "association", and "consequence". It is required for the emergence of discovery that all of these selections are occurred.


What I should emphasize here is that idea exists only inside the system. It other words, idea is meaningful only for ongoing creation. Outside the creation, one can no longer call it "idea". In this sense, idea cannot exist "out there" alone. In the same way, association can exist meaningfully only inside the system. It is just association to ongoing creation. Consequence occurs only as the combination of idea and association, therefore it also can exist only inside the system.

Using words of the abstract framework of autopoieitc systems, idea is hetero-reference to the environment; association is self-reference to the system itself; and consequence is combination of the hetero-reference and the self-reference. Thus, creative systems are recursively-closed systems with respect to discoveries.

Note that, exactly speaking, the selection just means the reduction of complexity in contingent situation, therefore without the reference to social status or psychic status. On one hand, discovery does not imply the novelty in society. Each discovery is independent on the status of the society.

In this sense, even re-invention is considered as also creation in this theory. On the other hand, the feeling of surprising is not necessary to discovery, because it is not a problem in the creation, but a problem of the mind. In other word, the creation is creative even if the participants do not feel, so-called, "Eureka!".

What I just wrote is the detail description of creative processes as "autopoietic systems" whose elements are discoveries emerged by a synthesis of three selections: idea, association, and consequence.


References
Iba, T. (2009). "An Autopoietic Systems Theory for Creativity", This first conference on Collaborative Innovation Networks (COINs).